西南石油大学学报(社会科学版) ›› 2021, Vol. 23 ›› Issue (1): 37-44.DOI: 10.11885/j.issn.1674-5094.2020.10.05.04

• 经济与管理 • 上一篇    下一篇

电子游戏性别刻板印象广告的消费者反应研究

周一方1, 张艺耀2   

  1. 1. 悉尼大学法学院, 澳大利亚 悉尼 NSW 2006;
    2. 浙江工业大学法学院, 浙江 杭州 310014
  • 收稿日期:2020-10-05 发布日期:2021-01-16
  • 通讯作者: 张艺耀(1978-),男(汉族),浙江余姚人,讲师,博士,研究方向:宪法、行政法和地方立法。
  • 作者简介:周一方(1994-),女(汉族),福建漳州人,硕士研究生,研究方向:媒体法。

Consumer Response towards Gender-Stereotype in Video Game Advertising

ZHOU Yifang1, ZHANG Yiyao2   

  1. 1. The University of Sydney Law School, Camperdown, Sydney, NSW 2006, Australia;
    2. Law school, Zhejiang University of Technology, Hangzhou Zhejiang, 310014, China
  • Received:2020-10-05 Published:2021-01-16

摘要: 随着电子游戏市场的发展,女性玩家逐渐成为游戏公司不容忽视的消费群体。然而,电子游戏广告中的性别刻板印象并未随之减少。通过使用带有性别刻板印象广告的问卷与没有性别刻板印象广告的问卷,分别调研消费者对电子游戏性别刻板印象广告的反应。采用描述统计分析、相关性分析、多元线性回归分析以及协变量的变异数分析等统计研究方法对调研数据进行解析,结果表明:消费者对于没有性别刻板印象的广告反应优于有性别刻板印象的广告。游戏广告创作需与电子游戏发展趋势相匹配,通过减少电子游戏广告中的性别刻板印象来提高消费者的情绪愉悦程度、降低消费者的广告批判态度。

关键词: 电子游戏, 广告, 性别刻板印象, 消费者反应, 游戏玩家

Abstract: Female game players have become an important customer group as video game market continues to develop. However, gender stereotypes in video game advertising still exist. This research adopts quantitative survey to investigate consumers' responses towards gender stereotype in video game advertising with two versions of questionnaires: one with obvious gender stereotype and the other without. Research methods such as descriptive analysis, correlation analysis, multiple linear regression analysis, and analysis of variance for covariance are used to analyze the data of questionnaire survey. The result demonstrates that consumers respond more positively towards advertising without gender stereotype. This reveals that video game advertising designing needs to follow the trend of video game market so as to avoid negative consumer response and improve consumer satisfaction towards video game advertising.

Key words: video games, advertising, gender stereotype, consumer response, game players

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